Tuesday, July 10, 2012

01 - Modular Character Design

Sure I had heard of modular environments. But it only occurred to me recently that I could incorporate modular character design as well. I know, it's simple to observe instances of all sorts of games doing this, but to me it was an epiphany.

Aspect's story begins in an underground military bunker inhabited mostly by females. And so implementing modularity becomes relatively simple. Since everyone will be wearing a military uniform, my task becomes to model the best I can, the basic uniformed female silhouette and then to apply various forms of hair and accessories (such as hardhat, ascot, straps/bands, etc). I've also modeled a pair of legs so that some women can wear shorts or skirts alongside those who have opted to wear pants.

I have started on this. But I would like to have many more as soon as possible. No need to go overboard with this. But I would like to also have fun. Which means I will probably be making more than what is necessary. Will update this tomorrow with more modular pieces for this military woman.

No heads atm.




About This Blog

This blog is where I go each night to publish any progress that I might have made on my personal game development learning project which is currently titled, "Aspect of the Mazoku".

Aspect of the Mazoku, or 'Aspect' for short, is a role playing game made with old school role playing game sensibilities in mind. Gameplay emphasis will be placed on battle tactics, party management, stat sheets, non-combative skill management, dungeon exploration, and copious amounts of various loot, much more so than in most modern RPGs.  Essentially, Aspect of the Mazoku is a role playing game for those of us who hope to find more role playing in our role playing games.

However Aspect is also a game with characters and a story.


At the moment of posting this, a large portion of the progress thus far lies in the code. Which I will not be posting due to the fact that I would like to keep the specifics for the battle system under wraps for the next few months.


Anyway, I don't expect many or any readers, at least for a while. Hopefully, in 6 months or so I'll have something worth posting to reddit or some other site like that. 


Btw, this is a solo project. I will be handling code, graphics, sound, animation, and game design.


I am not a professional at this. I am merely a student of the internet. The graphics, sound, etc will not be professional quality but I hope that the gameplay will be compelling enough so that people might forgive any other perceived shortcomings.


Thanks for stopping by,
Samuel Green